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Answer by nivenj

Thanks for the response guys, @robertu taking your advice I found the following post [auto-scale][1] public class PositionCamera : MonoBehaviour { public float fWidth = 9.0f; // Desired width void Start () { float fT = fWidth / Screen.width * Screen.height; fT = fT / (2.0f * Mathf.Tan (0.5f * Camera.main.fieldOfView * Mathf.Deg2Rad)); Vector3 v3T = Camera.main.transform.position; v3T.z = -fT; transform.position = v3T; } This works perfectly if the camera is at a 90 degree angle to the image, the problem is, my Camera POV is at an angle to the Image to give the perception of depth. Any idea how i could reconfigure the above code for my situation? (I'm a bit lost at how it works). This is the image: ![alt text][2] This is the Camera POV: ![alt text][3] [1]: http://answers.unity3d.com/questions/403732/auto-scale-camera-depending-on-screen-size-how.html [2]: /storage/temp/10187-background_template.png [3]: /storage/temp/10189-pov.png

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